A. Jack Sanderson

Player Name



A. Jack Sanderson


The Quartermaster


Aspect 1: Looming- Jack has learned the fine art of looming.Already a fairly large guy, with a small shift in his posture, he can make himself appear even bigger. He's found this trick works well when trying to get something from someone.
Aspect 2: Rage- When Jack gets angry, he can find himself really going wild, hammering at his opponent with more strength than he thought he had.
Aspect 3: Observant- Jack pays attention to little things. Small changes in his surroundings really catch his eye, whether it be boxes stacked differently or people acting strangely.


  • Engineering: 4
  • Persuasion: 8
  • Academics: 2
  • Science: 2
  • Athletics: 4
  • Perception: 4
  • Survival: 2
  • Ranged Weapons: 5
  • Melee Weapons: 5
  • Physical Defense: 5
  • Mental Defense: 5
  • Body: 5
  • Mind: 5
  • Action Points: 3
  • Load Limit: 8
  • XP Held: 0
  • XP Used: 0


None (For now)


  • MP3 Player
  • Complete Queen Discography
  • M1940 Stalhelm (WW2 Era German Helmet)
  • Walther P1 handgun

Personal History

Born in Appleton, Wisconsin, A. Jack Sanderson worked for a small shipping company in Milwaukee, overseeing the importing and exporting of goods around the Great Lakes. After working there for a few years, he found himself wanting. He longed for a job in a bigger company, one that would give him more excitement. He found that when he applied for a job at a larger company in Chicago, which proved to be a front for the SCP Foundation. Given a short introduction, he was handed a uniform and a name tag, and sent off to Area 354 to work as a quartermaster. There, he got more information on what the SCP Foundation was, its place in the world, and how it would be beneficial not to ask so many questions. Having been eager to have a change of pace in his life, A. Jack Sanderson chose to go along with it, settling down in his new job. He couldn't be happier.


He doesn't like his first name. He always goes by Jack. Or A. Jack. Or Sanderson.

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