Arthur Morton

Player Name



Arthur Morton


Man With a Gun Clock


Tinkerer: Arthur's always had more than a passing interest in taking machines apart and putting them back together. While he knows a bit about electronics, he is much more comfortable with the mechanical side of things. Broken watch? Sure! Stuck lock? Yeah! But building or repairing circuitry? Right out.

Should We….Poke it?: Given his lack of experience in regards to field work, Arthur has a tendency to approach situations with an overly simplistic and experimentory attitude. If confronted with a terror-ible beast from the 7th circle of hell, he would most likely try and find its boiling point.

I Hear…Something…: Arthur has naturally good very good hearing, which he attributes to having eaten a large amount of carrots as a child. No one has the heart to tell him that they're supposed to only increase eyesight. Just don't put him near anything that sounds reminiscent of 'nails on a chalkboard'. He's likely to either faint or run away.


  • Engineering: 8
  • Science: 8
  • Agility: 4
  • Strength: 4
  • Perception: 8
  • Ranged Weapons: 4
  • Melee Weapons: (+1)
  • Physical Defense: 6
  • Mental Defense: 6 (+3)
  • Body: 6
  • Mind: 6
  • Action Points: 3
  • Load Limit: 10
  • Current Load: 1
  • XP Held: 2 (+1 Fake Dreamy-Weamy XP that nobody likes and is useless)
  • XP Used: 14


  • Arthur's Prosthetic Arm - Arthur possesses a fully-functioning prosthetic arm that serves as a replacement for the one he lost. He built it himself out of a variety of materials, and utilizing a mixture of scientific principles. (No bonus, removes debuff, 5xp)
  • Arthur's Telekill Tattoos - Arthur's right arm is heavily tattooed with an array of vaguely mystical symbols, geometric arrangements, and texts. The tattoo ink contains telekill, which gives it a silverish-greenish-blueish iridescent coloring. (+3 mdef, 9xp)



  • A large chest bag holding a basic set of tools (hammer, multi-head screwdriver, multitool, pliers, wrench, duct tape, small flashlight, wire sheers), a boxed set of watch-repair tools, 4 small clocks, 3 watches, around 30 small bits of various metals, an oil can, and several small mechanical devices (springs, gears, etc.).
  • A (newer) Glock 20 (10 Auto) handgun (+1 Load)
  • Various munitions
  • Large flashlight
  • Spare batteries, brown leather lineman's gloves and a small hessian bag
  • 50m Rope


  • A broken pocket watch (Definitely haunted by all sorts of spooky ghosties.)
  • Mr. Stufferkinz (A white rabbit plushie given to him by Eriko.)
  • Mr. Stufferkinz Mark II: Stuffer Kinzier (An ornate white rabbit plushie given to him by Eriko.)
  • A collection of scrap, wind-up toys, and various riff-raff he's found around the site.
  • A mask somewhat reminiscent of Doctor Doom, if Doctor Doom was five and liked brass a whole lot. (-1 to perception if worn)

Personal History

Arthur was born in California, Pennsylvania in 1980. Nothing of much interest happened for a couple of decades. After finishing college (Bachelors Degree in Mechanical Engineering, Bachelor's Degree in Mathematical Physics, and a Master's Degree in Physics with a focus on Theoretical Physics) Arthur went to work at CERN, from which he was recruited a year later following an incident involving a large deal of fancy-sounding particles acting oddly. Following this he worked at Site L9, a chronically-underfunded facility housing only very low-risk safe objects. After several years the facility burnt down as a result of an incident involving a pack of matches, a large surplus of printed records, and an old doorknob. Following this incident, Arthur was transferred temporarily to another facility, and then later to Area 354.


  • Height: 1.75 meters
  • Weight: 64 kg
  • Hair Color: Black
  • Eye Color: Brown

Arthur possesses very little artistic ability, but is very skilled in the production of technical diagrams and models.

Arthur possesses a Bachelors Degree in Mechanical Engineering, a Bachelor's Degree in Mathematical Physics, and a Master's Degree in Physics with a focus on Theoretical Physics. His current work involves the observation and investigation of time-based anomalies produced by the pool.

Arthur has had an intense interest in clocks and timekeeping since childhood, and as such is skilled in the building, repair, and modification of clocks and other timekeeping devices.

During a run-in with an especially hungry shape-shifter, Arthur's left arm was bitten and partially severed at the shoulder. As a result a large portion of the arm has been replaced with a prosthetic and his strength and ability with the arm is reduced. (-2 to any roll using left arm) Later, the arm was amputated after a run-in with a very hungry hole, and replaced by a somewhat worse prosthetic. (-4 for actions with left arm only, -2 to actions requiring both arms) functional prosthetic of Arthur's own design.

Arthur hates Zebras in an exact proportion to the amount that he loves clocks.

Arthur's room is covered in clocks in various states of repair and/or disrepair, often at the same time. The entire place smells like copper. It's prime toe-stubbing territory. DEEEEEEEAAAAAADDDDD. It got destroyed. Oh well.

Arthur smells like copper. It's sort of weird.

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