Glenn Charisse

Player Name




Glenn Charisse


Killer with a knack of getting burned.


Very Protective: Those that Glenn cares about stay protected over almost everything else–on and off the field. She's very loyal and very protective no matter the cost to herself.
Almost Endearing: Outside of work, Charisse makes an effort to be an extremely kind, patient ally. God help you if this patience runs out.
Reserved: While she can be socially patient and fairly reliable, Glenn can be distant. She'll usually go with the flow regarding bigger decisions, and she is content with working under a leader. This habitual distance helps her deal with violence on the field, and the distance helps her separate herself from her work.
Her other aspect: Details and name pending. (escaping bonus)


  • Academics: 4 (English, French, Russian)
  • Agility: 6
  • Strength: 4
  • Perception: 6
  • Sneak: 6
  • Ranged Weapons: 4
  • Melee Weapons: 7
  • Physical Defense: 6
  • Mental Defense: 6
  • Body: 6
  • Mind: 6
  • Load Limit: 10
  • Current Load: 9
  • Action Points: 3
  • XP Held: 0
  • XP Used: 0




  • Pocket (+1 Load)
    • A set of lock picks (kept in her shoe)
  • A sword (+2 Load)
  • Glock 26 (and ammo) (+2 Load)
  • F-S Fighting Dagger (+1 Load)
  • A few weapons- currently no guns (2 pr knuckle weapons and a knife) (+3 Load)
  • Pocket (+0 Load)
    • Phone
    • Engraved Locket


  • A small book
  • A more than slightly burned violin case
  • Two knives

Personal History

Data regarding Glenn's life previous to joining the Foundation is classified, and she /usually/ doesn't like opening up about it. However, since recruitment, she's worked at several different Sites spanning *all* object classes. She knows about a handful of European countries and one or two others; she can play the flute, violin, piano, and guitar (+ similar instruments); she is well versed in the art of killing someone.
It is known, however, that Charisse spent her childhood bouncing between Russia and France, or where ever her mother was. She worked for her father in Russia but quit abruptly and moved permanently to France until she became employed by the Foundation.


Looks: Small, delicate, very unintimidating, scarring across her body. (She rarely carries visible weapons which only furthers the I can't defend myself track)
Is: Very fast on her feet, dangerous, good with a sword, staff, gun, cross bow, bow, fist, or her tongue when upset.

Recently Charisse has been introducing herself as Glenn, and in one specific instance she adopted the name of a dead team member.

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