Padraic "Happy" O'Loy

Player Name

Terry Childers
The IRC handle you go by most often


Padraic "Happy" O'Loy


Former OSS "analyst" with a shady agenda.


Aspect 1: Cool Headed: "Happy" is even tempered to a fault, always seems to be in control of his emotions no matter how heated the situation is. Not only do other members find this off-putting, some may find him untrustworthy.
Aspect 2: "..and the answer is:" "Happy" is a bit of a know it all. You name it, he seems to know something about it. A jack-of-all-trades and master of none. Problem is, sometimes he just makes it up as he hoes, falling for his own line of B.S. "I couldn't wait to hear what I said next!" - Padraic "Happy" O'Loy, recounting a barroom story.
Aspect 3: Daddy's… "Special medicine": "Happy" is a functioning alcoholic and secret drinker. He can't resist an opportunity to have a drink and probably has a stash squirelled away. He is EXTREMELY good at hiding his problem.


  • Agility: x
  • Strength: x
  • Perception: x
  • Sneak: x
  • Persuasion: x
  • Intimidation: x
  • Bluff: x
  • Medical: x
  • Academics: x
  • Science: x
  • Engineering: x
  • Electronics: x
  • Survival: x
  • Ranged Weapons: x
  • Melee Weapons: x
  • Thrown Weapons: x
  • Physical Defense: x
  • Mental Defense: x
  • Body: x
  • Mind: x
  • Action Points: 3
  • Load Limit: Strength+Body
  • Current Load: x
  • XP Held: 0
  • XP Used: 0

Only include the skills you have points in - erase the rest. Everyone starts with 3 Action points, unless told otherwise by a GM. You cannot put points into XP, so don't even try. If you have equipment that boosts the skill, list it beside the skill in parentheses along with what the bonus is. If the equipment piece boosts multiple skills, place it beside each skill that it boosts.


This is only for equipment that you have unlocked using XP and that boosts your skill. List it below, along with what skill it increases, by how much, and the XP cost.

  • Generic Gun | Ranged Attack | +1 | 10 bajillion XP
  • Cool Boots | Athletics | +2 | Physical Defense | +1 | 5 gazillion XP


Possessions are organized by two sections:


Load is what a character takes with them on a run. Anything not listed in Load may not be used during a mission, and any new additions to Load must be gone over with the GM. The GM will assign basic load points to the equipment filed under this

  • Rope
  • Matches


Possessions left in the character's room, such as fluff, may be listed here.

  • Dinosaur toy
  • Books

Personal History

Short character's past, where they've been, what they did, and how they ended up here.


Anything special about your character? Extra fluff? Physical description? Throw it in here!

Do recall you must review artistic ability and education with the GM!

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