Paul "Bunyan" White

Player Name



Paul "Bunyan" White


Gentle Giant


Large Presence: Paul is a big bear of a man, which he has used to his advantage more then once, but he forgets he is /always/ a big bear of a man, which leads to situations where he scares everyone in the room because he sneezed.
Human Shield: Paul hates seeing others hurt, absolutely hates it, especially if it's someone he knows or cares about. Paul will throw himself in the way of anything he can to stop that from happening without thought.


  • Agility: 3
  • Strength: 8
  • Persuasion: 4
  • Intimidation: 4
  • Medical: 4
  • Survival: 6
  • Melee Weapons: 8
  • Physical Defense: 8
  • Mental Defense: 3
  • Body: 8
  • Mind: 3
  • Action Points: 3
  • Load Limit: 16
  • Current Load: x
  • XP Held: 0
  • XP Used: 0

Only include the skills you have points in - erase the rest. Everyone starts with 3 Action points, unless told otherwise by a GM. You cannot put points into XP, so don't even try. If you have equipment that boosts the skill, list it beside the skill in parentheses along with what the bonus is. If the equipment piece boosts multiple skills, place it beside each skill that it boosts.


This is only for equipment that you have unlocked using XP and that boosts your skill. List it below, along with what skill it increases, by how much, and the XP cost.

  • Generic Gun | Ranged Attack | +1 | 10 bajillion XP
  • Cool Boots | Athletics | +2 | Physical Defense | +1 | 5 gazillion XP


Possessions are organized by two sections:


Load is what a character takes with them on a run. Anything not listed in Load may not be used during a mission, and any new additions to Load must be gone over with the GM. The GM will assign basic load points to the equipment filed under this

  • Rope
  • Matches


Possessions left in the character's room, such as fluff, may be listed here.

  • T-rex toy

Personal History

Paul started his life in a tiny little town in the middle of B.C., went into logging at the age of fifteen, he always walked the woods though, never worked in any machines. Paul's gentle nature lead him to help out the many logging camp's first aiders, so he just picked up what he had seen, but never actively pursued a medical career. Paul's reason for contact with The Foundation was because he had a run in with SCP-1000 and phoned the municipal government of Kelowna, which was intercepted by Foundation assets. When Paul was detained for amnesiacs, he asked to join. The Foundation administered amnesiacs and took him in for security at a cover company, which was later attacked by Serpent's Hand to acquire SCP-████.

Paul's actions during the incident saved lives, but lost he SCP-████ due to said actions. Paul is not quite sure if the move to Site 23 is good or bad, but he's quite sure it's further up the ladder.


Paul likes kittens and puppies, and basically anything else that's adorable. He hates crocodiles, he isn't even sure why.

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