Player Name



Rembrandt Penn


Foundation Agent


Aspect 1: Give its name, and a brief description.
Aspect 2:
Aspect 3:


  • Agility: x
  • Strength: x
  • Perception: x
  • Sneak: x
  • Persuasion: x
  • Intimidation: x
  • Bluff: x
  • Medical: x
  • Academics: x
  • Science: x
  • Engineering: x
  • Electronics: x
  • Survival: x
  • Ranged Weapons: x
  • Melee Weapons: x
  • Thrown Weapons: x
  • Physical Defense: x
  • Mental Defense: x
  • Body: x
  • Mind: x
  • Action Points: 3
  • Load Limit: Strength+Body
  • Current Load: x
  • XP Held: 0
  • XP Used: 0

Only include the skills you have points in - erase the rest. Everyone starts with 3 Action points, unless told otherwise by a GM. You cannot put points into XP, so don't even try. If you have equipment that boosts the skill, list it beside the skill in parentheses along with what the bonus is. If the equipment piece boosts multiple skills, place it beside each skill that it boosts.


This is only for equipment that you have unlocked using XP and that boosts your skill. List it below, along with what skill it increases, by how much, and the XP cost.

  • Generic Gun | Ranged Attack | +1 | 10 bajillion XP
  • Cool Boots | Athletics | +2 | Physical Defense | +1 | 5 gazillion XP


Possessions are organized by two sections:


Load is what a character takes with them on a run. Anything not listed in Load may not be used during a mission, and any new additions to Load must be gone over with the GM. The GM will assign basic load points to the equipment filed under this

  • Rope
  • Matches


Possessions left in the character's room, such as fluff, may be listed here.

  • Things ill decide eventually
  • Books

Personal History

Foundation Agent, shifted to the Poolboys after a long term assignment involving SCP-994.



Do recall you must review artistic ability and education with the GM!

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