Dr. Samantha Day Fitzgerald

Player Name



Dr. Samantha Fitzgerald


Biological Anthropologist, spiritual person.


Clever Meditation: Dr. Fitzgerald meditates once every day, meditating helps keep her depression in check. It also helps clear her mind, so she can think better on her feet. If she doesn't do her daily routine, she will become very abrasive towards people.

Medical Tactics: Dr. Fitzgerald is calm under pressure and can perform surgical operations quickly and effectively in battle. She is well read in medicine and human biology, but lacks social skills from her immersion into books and study.

Depression: Dr. Fitzgerald is subject to extreme lows in mood. Sometimes resulting in being bed ridden for a day, and hostile towards others. Her depression can lead towards self-loathing. While self-loathing Dr. Fitzgerald becomes more studious [to prove to herself her self worth] and calculative when it comes to patients.


  • Agility: 7
  • Perception: 2
  • Persuasion: 4
  • Medical: 5 [Trained in Medicine, Major in Anthropology, Master in Medicine, Doctoral in Biological Anthropology]
  • Academics: 4
  • Science: 1
  • Melee Weapons: 4
  • Physical Defense: 6
  • Mental Defense: 8
  • Body: 6
  • Mind: 8
  • Action Points: 3
  • Load Limit: 10
  • Current Load: x
  • XP Held: 0
  • XP Used: 0

Only include the skills you have points in - erase the rest. Everyone starts with 3 Action points, unless told otherwise by a GM. You cannot put points into XP, so don't even try. If you have equipment that boosts the skill, list it beside the skill in parentheses along with what the bonus is. If the equipment piece boosts multiple skills, place it beside each skill that it boosts.


This is only for equipment that you have unlocked using XP and that boosts your skill. List it below, along with what skill it increases, by how much, and the XP cost.

  • Generic Gun | Ranged Attack | +1 | 10 bajillion XP
  • Cool Boots | Athletics | +2 | Physical Defense | +1 | 5 gazillion XP


Possessions are organized by two sections:


Load is what a character takes with them on a run. Anything not listed in Load may not be used during a mission, and any new additions to Load must be gone over with the GM. The GM will assign basic load points to the equipment filed under this

  • Rope
  • Matches


Possessions left in the character's room, such as fluff, may be listed here.

  • Medical Books
  • Anthropological Books
  • Various Holy Books [and hole-y books, thanks Roget!]
  • Sketch Pad/Pencils
  • Generic Computer Tablet 3G
  • Journal
  • Bodhan [Irish hand drum, used in meditation]
  • Reading glasses

Personal History

Dr. Samantha Fitzgerald is from ████████, Ireland and worked as a Biological Anthropologist for ████████ University. She discovered SCP-████ as the head Biological Anthropologist at the archeological site of █████ ███ in Northern Ireland, noting it's biological significance she tried publishing her research on it; the Foundation noted her research, and confiscated SCP-████. She was asked to continue doing research on SCP-████ as a foundation researcher, she accepted.

Her medical and anthropological skills and knowledge were thought to be helpful at Area 354, she was reassigned to the area.


She has black hair, usually in a bun. She is 5 foot tall, and has blue eyes. She wears neutral colors, and has a pair of reading glasses. She is very fond of the spiritual, although she only has a passing interest, only being notated because it is her "hobby".

Do recall you must review artistic ability and education with the GM!

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