Samson Forks

Player Name

Agent Lost

Name

Samson Forks

Concept

A wildlife expert and part-time zookeeper, Samson is brought on for his expertise on animals.

Aspects

Aspect 1: OOH SHINY- Samson is easily distracted, and will often drop what he's doing to investigate something new. This also allows him to note things most people wouldn't notice.

Aspect 2: Sound Head- Samson likes him some music, and will often use that to cope. Doing this drops his awareness to the world around him, but makes him feel better in times of extreme duress and discomfort, and sometimes allows him to focus better.

Aspect 3: Wanderlust- Samson likes walking around, exploration and finding new places. This makes him an excellent scout, but will often get him lost.

Skills

  • Medical: 3
  • Academics: 2 (German and English)
  • Science 3
  • Athletics: 5
  • Perception: 6
  • Sneak: 5
  • Survival: 6
  • Ranged Weapons: 6
  • Melee Weapons: 3
  • Physical Defense: 4
  • Mental Defense: 3
  • Body: 4
  • Mind: 3
  • Action Points: 3
  • Load Limit: 9
  • XP Held: 0
  • XP Used: 0

Equipment

None yet

Possessions

*1 Pneu-Dart Model 389 Tranq Gun
*1 Remington 700 Rifle
*1 Combat Knife
*1 MP3 Player
*1 Staff Photo of Henry Doorly Zoo, in front of the entrance
*1 Photo of Samson and David in an unspecified forest, kneeling beside a large deer
*1 500 GB Hard Drive
*1 HP Pavilion Entertainment Laptop
*1 Flashlight
*1 Binoculars
*1 Bag(for medical supplies)
*3 bottles of antiseptic(for disinfecting bites and wounds)
*3 bottles of Antivenom(for stings and bites from venomous creatures)
*1 roll of gauze
*1 box of Band-Aids'=
*1 medium-sized pack of cotton
*1 10 foot rope
*6 bottles of Insect Repellant
*Assorted clothes and shoes
*1 Black suit and tie(for funerals)

Personal History

Born in Bremen, Germany, Samson Forks was sent to America after failing to finish Law at the University of Bremen. Disappointed, his father placed him under the care of one of his uncles, David, who worked for the Henry Doorly Zoo as a consultant and moonlighted as a trophy hunter. At the age of 24, Samson lost his Uncle David and filled his position as zoo-keeper and consultant, having been taught by his uncle all he knew about hunting, surviving in the woods, and the care of animals. It was a few years after his uncle's death that he was approached by the Foundation for his expertise on animal behaviour.

Miscellaneous

  • He has a horrible sense of direction, especially within the site.
  • He still has his uncle's favorite gun.
  • He does not like bugs, and has no love for spiders either.
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