Sarah Reid

Player Name



Sarah Reid


Animals are my trade: Sarah was raised with animals. She's spent her whole life working with them, and knows them inside and out. Add to this her long university and on site experience with them, and her added Foundation training with anomalous and outright alien life, she's damn good at what she does.

  • The best at what I do: Sarah is damn good at what she does, for 1 AP she can take +3 on science skill rolls.
  • All things great and small: Sarah's always had a way with animals, and as such can often find ways to calm them and keep them peaceful. For 1 AP Sarah can calm an animal opponent, making it non aggressive (Within reasonable limits).


Born to be wild: Sarah has always loved animals, great and small and weird too. She's spent her whole life with them, and feels more at home wrestling a crocodile than she does sipping tea in a cafe. As such, she's exceptionally good at working with animals, but can often be quite blunt in her interactions with people, and is prone to siding with non human animals a bit too often. +2
Never again: Ever since her beating and subsequent hospitalization and coma, Sarah's been a tad nervous of people and mind effecting anomalous items. As such, she tends to do anything it takes to keep herself safe from being hurt like last time. This is often making doubly sure to keep an eye on her surroundings and the people around her, but is also often acting to eliminate a threat, or even running away. +2
Animals are not in the city: Given her field of work, Sarah has spent a lot of time living in the wild, tracking down animals. As such, she can survive off the land quite well. A useful skill if ever there was one. +2


Physical Skills

  • Agility: 3
  • Strength: 2
  • Perception: 4

Social Skills

  • Persuasion: 1

Technical Skills

  • Sneak: 2
  • Science: 4
  • Survival: 2

Offensive Skills

  • Ranged Combat: 3
  • Melee Combat: 1

Defensive Skills

  • Physical Defense: 3
  • Mental Defense: 1
  • Body: 8
  • Mind: 6
  • Action Points: 3
  • Load Limit: 9
  • Current Load: x
  • XP Held: 0
  • XP Used: 0


  • [Item] | [XP Cost] | [Effect]


Possessions are organized by two sections:

Load is what a character takes with them on a run.

On person

  • M4 carbine 2 load
  • Zoology field kit 1 load
    • Snare
    • Net
    • Scoop
    • Sample jars: x5
    • Scalpel
    • Forceps
    • Syringes
    • petri dishes

Backpack 2 load

  • Radio
  • Rope
  • Binoculars
  • Canteen
  • Camera, DSLR
  • Field journal, pens, pencils sharpener and eraser

Pockets 1 load

  • iPod
  • Matches
  • PDA


Possessions left in the character's room, such as fluff, may be listed here.

  • Childhood teddy bear
  • Books- Many field guides, zoological textbooks, Foundation manual, combat manuals, a few novels
  • Laptop computer
  • Anatomical zoology models
    • Resin skulls- Chimpanzee, human, tiger, crocodile, monitor lizard.
    • Resin full body models, small- Wolf, leopard seal, giant squid, cat, gorilla
  • Photo albums
  • Journal
  • Snack stash
  • Pet ridgeback monitor, in tank. (Allowed?)

Personal History

Sarah was born in the Melbourne suburb of Tyabb 27 years ago to parents Alan and Emma Reid. She went to a good school, excelling in the sciences and gymnastics, but was always more interested in animals. From her dedication to the study of zoology, she was offered a scholarship to study zoology at Melbourne University when she was 17. She jumped at the chance, following it all the way to a phd, taking various crap jobs to pay her way and even spending two years on placement in Kenya and another one in northern Queensland. It was in Queensland that she met her boyfriend, Michael Lock, who was studying medicine at the time. Upon nearing completion of her phd, Sarah was headhunted by a Foundation scout as a promising employee candidate and was offered a low level researcher position at a euclid level containment facility. Needing money and eager to try new opportunities, she accepted the offer.
She was then shipped off for Foundation training, where she learned some hand to hand combat and gun training, along with a course in xenobiology. Then she was sent to her new home, where she excelled as a researcher along with Mike. However, Sarah was severely injured during a containment breach when she was attacked by an agent under the influence of SCP-███ resulting in a very severe beating. She suffered multiple broken bones and internal bleeding. She was in a coma for two months as a result. After this, Sarah was sent to mandatory counseling and was allowed to transfer to a different site. Wanting to prove to herself that she would not be broken, Sarah chose site 354.



Sarah stands at 5'7" with an athletic build. She has long brown hair, usually worn in a ponytail. Typically, she leaves her labcoat in the lab unless working or on a dive. She usually prefers to dress in jeans, boots, a top and a big jacket.
In a relationship with Michael Lock.
A big fan of rock and metal music.
Decent sketch artist, mostly from drawing animals she observes.
Really enjoys most sports.
Very competitive.

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