Willfred Wallace

Player Name



Willfred Wallace


Pragmatic agent with undercover training.


Calm under fire: Learning to keep your nerve is critical for an intelligence operative. As such, Will doesn't get spooked or frightened easily even in dangerous situations. These nerves of steel can help him keep his wits about him. But being too calm can breed complacency. If he's caught off guard, he has trouble reacting quickly enough.

Multicultural: Will's family is from all over the place and he's come into contact with several different cultures. Knowing about the traits and history of other nations has helped Will put others at ease. However, Will feels like he lacks roots of his own. Being able to experience several different cultures without really being a part of any of them has left him feeling distractingly depressed at times.

Private thoughts: You'll need a lot more than a penny for his thoughts. Will doesn't enjoy it when someone is trying to poke around inside his head. He's the type of guy that doesn't really like it when people can read his mood. He often resorts to lying about it and he's gotten quite good at it. On the other hand, when someone does manage to mess with his head, Will gets easily agitated.


  • Agility: 5
  • Strength: 4
  • Perception: 6
  • Sneak: 5
  • Persuasion: 6 (+1)
  • Bluff: 5 (+1)
  • Ranged Weapons: 6
  • Melee Weapons: 3
  • Physical Defense: 5
  • Mental Defense: 5
  • Body: 5
  • Mind: 5
  • Action Points: 3
  • Load Limit: 10
  • Current Load: 6
  • XP Held: 0
  • XP Used: 0

Only include the skills you have points in - erase the rest. Everyone starts with 3 Action points, unless told otherwise by a GM. You cannot put points into XP, so don't even try. If you have equipment that boosts the skill, list it beside the skill in parentheses along with what the bonus is. If the equipment piece boosts multiple skills, place it beside each skill that it boosts.


This is only for equipment that you have unlocked using XP and that boosts your skill. List it below, along with what skill it increases, by how much, and the XP cost.


Possessions are organized by two sections:


Load is what a character takes with them on a run. Anything not listed in Load may not be used during a mission, and any new additions to Load must be gone over with the GM. The GM will assign basic load points to the equipment filed under this

  • AR-10 rifle - 2-point sling (+2 load)
  • Springfield Armory, Inc. XD-9 pistol (+1 load)
  • Modular Tactical Vest, Enhanced Combat Helmet, knee and elbow pads
  • OKC-3S Bayonet (+1 load)
  • Zippo lighter
  • Streamlight 14032 Sidewinder Military Tactical Flashlight
  • Green Cyalume SnapLight Industrial Grade Light Sticks
  • Foundation-issued standard radio
  • Foundation-issued standard PDA
  • Sony ICD-PX312 digital sound recorder


Possessions left in the character's room, such as fluff, may be listed here.

  • An old poker chip set
  • Several decks of cards
  • Small wooden humidor filled with cheap cigars

Personal History

Wallace was born in the New York city metropolitan area on 11/11/1981. His origins were humble – his family often had trouble making ends meet. The financial difficulties that Wallace's family suffered almost prevented him from going to college. They managed to borrow enough money to send him to a state school where Wallace double majored in International Affairs and Criminology. After his graduation, he found himself hard-pressed to find a job in his field. After a few months of searching, he decided to sign up for the police academy and pursue a career in law enforcement, most likely due to financial pressure.

Wallace eventually quit the police force and applied to the National Clandestine Service (NCS) - the clandestine arm of the Central Intelligence Agency (CIA). He was hired as an operations officer. Wallace was assigned to Eastern Europe as a result of his heritage and his knowledge of Slavic languages (his mother was a Bulgarian immigrant). His primary duty was to gather intelligence on suspected terrorist smuggling networks that ran through the region. Wallace attracted the attention of the Foundation in the summer of 2012. He was assigned to assist in Europol's initial intelligence gathering operations on the Burgas bus bombing. Thanks in part to his effort, European Union law enforcement agencies managed to connect the bombing to Hezbollah. This, in turn, eventually led to the EU's voting to list the military branch of Hezbollah as a terrorist organization. Wallace was contacted by a Foundation headhunter around the end of 2012. After his recruitment, he was shifted around to several different assignments, eventually ending up in Area-354.


Wallace is a 6 foot tall, heavy set man with very short hair and a small scar on his upper left cheek - the result of a bar brawl from his college days. He has a preference for wearing Hawaiian shirts when off duty in warm weather. His mother made him take piano lessons when he was young and he turned out to be a rather skilled musician. Wallace also enjoys (and is rather good at) playing poker in his spare time.

Wallace's father is a man of Scottish descent who died in a car accident when Will was very young. Will's mother was a Bulgarian immigrant. She's the primary reason that Will is bilingual. She died of leukemia when Wallace was in his mid-20s. His only remaining relatives are an aunt and an uncle that live in Memphis, TN.

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